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Map 16

Point of Advice

You should use Lunar Magic's "Add Objects" window as much as possible to construct your levels instead of placing tiles directly from map 16. Objects that are composed of several tiles take up fewer bytes in-ROM when placed in levels.

When you use Direct Map 16 (i.e. placing tiles directly in your level from the 16x16 editor), each tile placed in a level counts as its own object in the level and this can dramatically increase the bytesize of levels if there are many many tiles.

Map 16 Pages

Page 02

This page has the global tiles for the baserom, which includes come common vanilla ground tiles, as well as all the custom blocks.

Map 16 Page 02 of the base rom
Tile NumDescription
200-20AThese tiles are reserved for Lunar Magic's layer 3 "Make tides act as" setting. Any block that is inserted here (or used as an act as) will be the tile the Layer 3 tide works as instead of water or lava or any of the other options.
20B-20FTiles for flipped muncher, "anon" block, outlined note and coin block, as well as 1F0.
210-28FA bunch of common vanilla ground tiles and uncommon net tiles.
290-2AFThe tiles for the custom blocks inserted by GPS, see Blocks document for more details.
2B0-2BCTiles for a variety of custom question blocks, also inserted by GPS.
2C0,2C1,2D0,2D1Rope-styled one-ways.
2C2,2C3,2D3,2D4Mechanical-styled one-ways.
2C4,2C5,2D4,2D5General purpose arrow indicators.
2C6-2C8,2D6-2D8Additional sprite killer tiles.
2C9-2CB,2D9-2DBAdditional pass-through death blocks.
2CCSpike trap-styled death block.
2CD,2DDBlue always spinning throw block.
2DCGreen coin.

Page 03

This page has the tiles for the screen-scrolling pipes and global line guides laid out in a fairly intuitive way. Includes optional ExGraphic screen-scrolling pipe corners.

Map 16 Page 03 of the base rom

Page 05

An optional page of extra vanilla tiles, some of which are graphics header dependent, that isn't inserted into the baserom. A map 16 file to import can be found in resources/map 16.

Map 16 Page 04 of the base rom

Pages 40,41

Tiles for all the in-level text seen in the Info Level. These pages can safely be deleted from your ROM if you delete that level from your project.

Page 50

Tiles for ExGraphic big bush and big pipe tiles. A map 16 file to import these tiles can be found in resources/map 16.